
After the contract of the lead developer of the game, Konrad Naszynski, ended on June 28, 2016, work on the PC version of Godus was discontinued.

In 2013, Godus, the spiritual successor to Molyneux’s Populous, raised £450,000 on Kickstarter before being launched in early access form in September 2013. 22cans first game was the experimental mobile game Curiosity: What's Inside the Cube?, which encountered controversy after the studio promised to share a portion of the game’s earnings with the game’s contest winner. The company has reportedly promised to help dismissed staff find work elsewhere in the gaming industry. RELATED: Activision Blizzard Wants To Hire 2,000 Employees To 'Meet Production Demands,' Despite 800 Layoffs Last Year "Development at the studio is continuing, however."


In a statement to Eurogamer, 22cans said that studio is still working on titles in development despite the layoffs."Unfortunately, due to a number of factors including projects reaching a certain stage in their development, we can confirm that a number of roles at 22cans have been made redundant," 22cans said. The studio, founded in February 2012 by Peter Molyneux, who previously worked at Bullfrog Productions and Lionhead Studios, recently announced an undisclosed number of redundancies. 22cans, a British game developer based in Guildford, has suffered a round of layoffs.
